@startuml
sprite $timeline [48x48/16] {
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}


!define MATERIAL_TIMELINE(_alias) ENTITY(rectangle,black,timeline,_alias,MATERIAL TIMELINE)
!define MATERIAL_TIMELINE(_alias, _label) ENTITY(rectangle,black,timeline,_label, _alias,MATERIAL TIMELINE)
!define MATERIAL_TIMELINE(_alias, _label, _shape) ENTITY(_shape,black,timeline,_label, _alias,MATERIAL TIMELINE)
!define MATERIAL_TIMELINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,timeline,_label, _alias,MATERIAL TIMELINE)
skinparam folderBackgroundColor<<MATERIAL TIMELINE>> White
@enduml